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Max
Maven's Videomind
Volumes 1-3
DVD
"I
have never seen a mentalist to compare with him." -
Dai Vernon
"This
man is dangerous." - Muhammad Ali
"The
most original mind in magic." - Orson Welles
Volume
One - Parlor Mentalism
It's done
under what can be the most difficult conditions: performing for a medium
- sized audience with no formal stage setting to focus attention.
Sightlines are often poor, and people must be drawn into the experience
even if they can't see everything clearly. Too, you may be working
surrounded, so you'd better be sure there are no angle problems. And, as
it's likely to be a social occasion filled with potential distractions,
your material needs to be compelling from the very first moment:
intriguing presentations that build to powerful conclusions. This video
features a range of commercial Parlor Mentalism. No pre-show work, no
secret assistance; this is practical material for the solo performer,
using subtle and unusual methods that are as fascinating as the effects
they produce. You'll learn:
-
The
Mockingbird - A sampling from the fabled "Birds of Prey"
series. At its core, an inexplicable demonstration of playing card
telepathy - but you'll discover how audience participation and an
unfolding plot structure can transform an already strong effect into
a full - fledged routine.
-
Autome
- An extraordinary book test using plain, ungimmicked props under
the fairest conditions. This is a remarkable routine in and of
itself, but it also introduces principles for which you'll find a
host of other uses.
-
Divine
Write - (Previously Unrevealed): Mutual mentalism with built - in
appeal. The performer tries an imposing experiment in clairvoyance,
working simultaneously with a member of the audience. Despite the
overwhelming odds, the outcome is successful for both!
-
Zenvelopes:
- A test of intuition using several participants and a number of ESP
symbol cards hidden inside opaque envelopes. These are thoroughly
mixed by the spectators, who then pair them off by playing their
hunches. When the contents are examined, all the symbols have
matched perfectly.
-
Kurotsuke
- (Previously Unrevealed) An ancient game from the imperial court of
Japan is turned into a delightful routine of stand - up mentalism
that lets several people get involved. And, best of all, it can be
done entirely impromptu using only borrowed materials.
-
The
Mind's Eye Deck - A pack of some 40 design cards is used. Each one
is different, and the deck is shuffled. While the performer's back
is turned, a spectator removes a card. Without turning around, the
mentalist starts describing the thought - of design, eventually
drawing it on a pad of paper. It's as straightforward as that.
Volume
Two - Close-Up Mentalism
Perhaps
the most intimate form of entertainment that can be presented in public.
It requires a delicate interplay in order to achieve a balance between
the charming and the disquieting. This is material designed for very
small groups, or even working one - on - one. This video features a
range of commercial Close - Up Mentalism. No pre - show work, no secret
assistance; this is practical material for the solo performer, using
subtle and unusual methods that are as fascinating as the effects they
produce. You'll learn:
-
Shape
- Up (Previously Unrevealed) - One card has been removed from as ESP
deck. A person is invited to deal through the rest of the pack,
turning cards face - up one by one and stopping at any time. The
stopped - at symbol is the same as on the card that was previously
set aside.
-
Changeling
- A pleasingly simple routine using a handful of ordinary coins, in
which the mentalist successfully predicts precisely how many coins
will be selected by the spectator.
-
Isolation
- The participant chooses which of several unprepared magazines will
be used. That is opened to a random page, from which a random word
is noted while the performer's head is turned away. In a convincing
telepathic display, the mentalist extracts the word from the
person's mind
-
Key
To The Future - An amiable variation on the classic "Seven Keys
to Baldpate" effect using an ungimmicked padlock and several
keys, only one of which can open the lock. This time it is the
spectator whose psychic abilities are tested. Will the working key
be located - and will the performer know the outcome in advance?
-
Symbalance
(Previously Unrevealed) - A standard pack of ESP symbol cards is
employed along with two participants. The mentalist divines the
first person's thought - of design. He then discerns the second
person's symbol with an offbeat demonstration of "tactile
intuition.";
-
Positive
Negative - A lesson in spectator management in the form of an
engaging bit of prognostic pantomime with a baffling payoff. Better
yet, it's completely impromptu - you an do it with a moment's
notice, using borrowed items.
-
The
Hawk - Another impossible card routine from the "Birds of
Prey" series. Two spectators select and replace cards while the
performer's back is turned. They also shuffle the deck.
Nevertheless, the mentalist deals through the face - down pack and
stops on one selection, then tops that by promptly naming the other.
Volume
Three - Stage Mentalism
Formal
performance conditions: a stage, a schedule, and the obligation to
entertain an audience of paying customers. What you need for this type
of situation is material that will allow you to connect with a large
group; routines that are efficiently structured for maximum impact so
that they'll generate interest, maintain a robust energy level, and hold
the spectators' attention from start to finish. Goal Mine (Previously
Unrevealed) - This is an ideal opener: a routine of mental persuasion
that serves to establish the performer's credentials, gets several
audience members involved, has a climax that virtually guarantees
laughter and applause - and all of the props can fit in your breast
pocket.
-
Tossed
- Out Tech (Previously Unrevealed) - One of the most valuable
techniques of mentalism has also been one of the least understood -
until now. This section covers an effect that has been a feature
item in Max Maven's professional repertoire for over two decades.
This is not a basic "bare bones" description; it is an in
- depth analysis; knowledge developed through years of study, and
honed during thousands of performances. The information that is
disclosed here constitutes a virtual "post - graduate
course" in mentalism.
-
Khan
Artist (Previously Unrevealed) - The performer forecasts how members
of the audience will rearrange a set of symbols. The props are so
uncomplicated, so innocent in appearance....it's no wonder that this
deceptively simple effect has hoodwinked some of the keenest minds
in the business.
-
Contimental
- Could there be more direct exhibition of mindreading? Consider
this: A spectator thinks of an international location; the mentalist
reveals it. The end. There's no advance work, nothing is written
down, and there are no props required. You can even perform this
over the elephone
-
Psign
- A prediction, quick and to the point. A large board is displayed,
back - out. A spectator selects one of eight different designs,
which proves to be the very one printed on the front of the board.
The participant can stay seated in the audience - leaving the
performer alone on stage at the finish, to accept all of the
applause.
Running Time
Volume 1-1 Hour 9 Minutes, Volume 2-57 Minutes, Volume 3-55 Minutes
Max
Maven's VideoMind 3 Volumes
DVD
$94.99
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Volume 1
Volume 2
Volume 3
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